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Topics for Advanced game development
Event Based Programming
Time Based Animation
Object Based Organization of Game Programs
Anatomy of a Game Program
Managing Game Time
Game GUI Implementation
Commercial Source Game Engines
Open Source Game Engines
translating analog mechanics
strategies into digital media
innovations in casual
innovations in serious
art game development
social dynamics game structures
interpersonal dynamics game structures
advanced techniques in iteration
Basics of 3D Graphics
Building 3D Worlds
Game Engine Creation
Game Engine Usage
Game Scripting Languages
Networked Gaming Algorithms
Version Control,Listener Analogy for Managers,Puppet Analogy for ActorsHeader Management,Organizing the main loop components,XML,Data-Driven Properties,Debugging Techniques,Remote DebuggingScripting, Lua,Common Helper Functionality,Tracking User Statistics,Event System OptimizationCustom Memory AllocationResource Management,Streaming Technology,Hardware Issues in Game Programming,Multiprocessor systems,GPUs,Systems Design,2D Animation,3D Animation,Scene graph,Game Programming