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Few topics include :
- C++ and GML to Code Game Programs.
- Electronic game development
- Game production process,
- Game Elements
- Genres, Platforms & Applications.
- Player Elements: Market, Theory & Interactivity.
- Scenarios – Creating Compelling Content.
- Storytelling: Building the Narrative.
- Characters & Objects: Building the Identity.
- Interiors & Exteriors Building the World.
- User Interface: Building the Connection.Level
- Design: Building the Experience.Music & Sound:
- Building the Atmosphere.
- Strategy
- Development & Business Cycles.
- Preproduction:Planning & Processing.
- Production: Prototyping & Play testing.
- Post-Production: Maintenance & Marketing.
Topics For Game Development and Multimedia homework help:
- Flash lab , Drawing and text, Timelines and animation games, Assembling a multimedia team , Multimedia software life cycle
- ActionScript games ,UI design and paper prototype, storyboards and scripting, Menus and maps, Modality and redundancy principles
- Drag & drop, pre-loaders, Games & Graphics: project design and user interfaces, Flash with databases game design, Sound; Coherence & Personalization principles, Databases & learning interactions , Usability: user observations
- Games design, simulations in games, Dynamic HTML and AJAX based game development, (project user observation reports)
- Statements in the Draw Method , Controlling Color Games and Classes , Classes as Offices , Game World Data
- Drawing by Using Our Color Intensity Variables, Updating Our Colors
- Getting Player Input , Reading a Gamepad , Gamepads and Classes, Finding a Gamepad , Testing the Gamepad Status , Zune Buttons
- Adding Vibration, Controlling the Vibration of a Gamepad , Testing Intensity Values, Program Bugs, Displaying Images ,
- XNA Game Studio, Adding Resources to a Project,
- Getting the Date and Time , Making a Prettier Clock with 3-D Text
- Drawing Images with Transparency , Creating a Multi-Player Game ,Creating the Button-Bash Game, Level and Edge Detectors, Constructing the Complete Game , Adding Test Code, Playing Sounds
- Creating the Drum Pad Project , Capturing Sounds with Audacity , Playing Background Music
- Handling Collisions, Making the Cheese Bounce off the Bat, Strange Bounce Behavior , Strange Edge Behavior, Adding Tomato Targets , Tomato Collisions
- Adding Scores to a Game , Adding Survival, Adding Progression , Improving Code Design , Refactoring by Creating Methods from Code, Refactoring by Changing Identifiers
- Adding a Background, Adding a Title Screen , Games and State , Using the State Values, Building a State Machine , Classes, Objects, and Games , Design with Objects
- Container Objects , Title Screen Objects , Classes and Structures , Creating and Using a Structure, Creating and Using an Instance of a Class,
- BaseSprite Class , Adding a Deadly Pepper
- Creating Multi-Player Networked Games
- Routing, Calls and Datagrams , Networks and Protocols, Xbox Live , Gamertags and Xbox Live, System Link and XNA, Bread and Cheese Pong , Zunes and Gamer Profiles
- Facebook game
- Digital game design and development
- Intro to game programming
- Game development studio
- Noncooperative games
- Development of a version of a university life board game
- Development of a game playing program
- Battleships game for the web
- Risk a computer version of the games
- Game theory and economic applications
- Games development
- Design implementation of interactive computer games
- Introduction to computer game development
- Introduction to game programming
- Game development and multimedia paper
- Mathematics and physics for games
- Advanced game development
- Multiplayer and networked games
- Video game design and development
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